![]() This adventure is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest fantasy roleplaying game. These rules can be found online as part of the Pathfinder Roleplaying Game Reference Document at /pathfinderRPG/prd. This product makes use of the Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Game Advanced Player’s Guide, Pathfinder Roleplaying Game GameMastery Guide, Pathfinder Roleplaying Game Bestiary, Pathfinder Roleplaying Game Bestiary 2, and Pathfinder RPG Ultimate Combat. By the end of this adventure, characters should reach 4th level. Hyrum Savage Special Thanks The Paizo Customer Service, Warehouse, and Website Teams “The Brinewall Legacy” is a Pathfinder Adventure Path scenario designed for four 1st-level characters.Lisa Stevens Vice President of Operations.Erik Mona Cover Artist Wayne Reynolds Cartographer Jared Blando Contributing Artists ™ Nelson, Sara Otterstätter, Mariusz Gandzel, Andrew Hou, Sung Yoon Ko, Jim Miroslav Petrov, Doug Stambaugh, and Christer Sveen Contributing Authors Dave Gross, James Jacobs, Tim Nightengale, and Mike Shel Paizo CEO.Jason Bulmahn, Mark Moreland Stephen Radney-MacFarland, and Sean K Reynolds Editorial Intern.Judy Bauer, Christopher Carey, Liz Courts, Christopher Self, and James L.Rumors abound as to its lair and its genesis, but the Devil itself is very much a real creature-flesh and blood and smoke and fire and all. That the Sandpoint Devil actually exists is not debated-it’s been sighted by too many reputable folk, and savaged too many innocent victims to be compeltely a myth. They say the beast is so hideous that even drawings and pictures of the fiend are prone to bursting into flame. Sandpoint Devil They say it’s bad luck to see the Sandpoint Devil-that it’s the son of a widow who brokered a deal with a devil to gain a child, and that it stalks children and snatches them from their beds through windows left foolishly open. Much to the distress of the rest of us, goblins are here to stay. ![]() But goblins are fecund and stubborn if nothing else. Goblins are naturally craven, gleefully foolish, and ever eager to visit atrocity and pain upon those they encounter, a combination that one might think would have led to their eradication by their betters long ago. Viewed as pests by most and monsters by all, goblins’ reliance on the garbage of greater societies has ensured their simpering, cavorting proximity to better civilizations since the start. ![]() Goblins Goblins have lived along the Lost Coast for as long as anyone can remember, but that certainly doesn’t mean they’re welcome. ![]()
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